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Black
Causes all pets to become rabid - no longer healing but dealing 50.1% extra max damage. While rabid, caps bleed mitigation effects versus you at 40% (unmodifiable) and increases your melee haste by 15% Quadruples the next cooldown of anyone who shatters it. Only works if a whip is equipped. Upkeep cost every 5 seconds. Rabid component is neutral aura.
Blue
Recastable gem that forces your enemies to target you and prevents their escape for the next 10.0 seconds. Also places a 750 hitpoint fading damage absorber on your friends and a 80% listless aura on you. Unlikely to be drawn if already in play.
Green
900 hitpoint heal and a 800 pending DoT cure on your friendly target.
Grey
Makes you immune to stun and mez effects with a 100% chance of remaining in play when triggered. When paired with any type of toad, it also makes you immune to bleeds and bloodlets in PvP regardless of upkeep. Immune to stun/mez immunity removal gems. Upkeep every 5 seconds.
Red
Increases ranged damage by 16% and causes the broadhead skill damage to be instant bloodlets, but also causes you a 95% listless and 5% gem fail aura. Upkeep cost every 5 seconds.
White
900 hitpoint heal and a 800 pending DoT cure on your friendly target.