Loading…
Loading…
Angelic Aura
Causes your heal and cure gems to be 40% more effective and lowers damage taken by 20%. Also reduces your DD and DoT gem damage by 50% and makes you unable to taunt. Only works with a staff equipped.
Anuran Supplication Aura
Makes you immune to stun and mez effects with a 100% chance of remaining in play when triggered. When paired with any type of toad, it also makes you immune to bleeds and bloodlets in PvP regardless of upkeep. Immune to stun/mez immunity removal gems. Upkeep every 5 seconds.
Aura of Lethargy
Aura (Dex/Cnc) that slows all your enemy's melee and range attacks per second by 15%
Aura of Lucidity
Makes you immune to the next daze with a 90% chance of remaining in play when it occurs.
Aura of Redirection
Aura that grants your group a direct damage and attack damage redirector, reducing and inflicting 10 damage to attackers.
Aura of Sloth
Aura (Dex/Cnc) that slows all your enemy's gem draws, melee, and range attacks per second by 15%
Aura of Supreme Stoicism
Provides a 300 cure for self every 5 seconds and makes you immune to stun and daze effects with a 100% chance of remaining in play when they occur. Upkeep every 5 seconds.
Aura of the Focused
Makes you immune to the next mesmerize with a 90% chance of remaining in play when it occurs.
Aura of the Seeing
Makes you immune to the next blind with a 90% chance of remaining in play when it occurs.
Aura of the Stoic
Makes you immune to the next stun with a 90% chance of remaining in play when it occurs.
Aura of the Unflappable
Provides an aura that grants your group 15% black magic resistance, makes you immune to stun and blind effects with a 100% chance of remaining in play when triggered, and quadruples the next cooldown of anyone who shatters it.
Aura of Thorns
Aura that grants your group a damage mirror that inflicts 21 damage from attacks and direct damage's back to attackers.
Bifurcated Blade Aura
Melee and pet autoattacks are split between two targets (preferably those untargeted) but deal 52% and 48% of normal damage respectively. Has no effect on Soul Devourers. Upkeep every 5 seconds. Neutral aura.
Black Resistance Aura
Aura that grants your group an additional 10% black magic resistance.
Blue Resistance Aura
Aura that grants your group an additional 10% blue magic resistance.
Bogswamp Resistance Aura
Auras that grant your group an additional 10% black and blue magic resistance.
Broadhead Aura
Increases ranged damage by 10% and causes the broadhead skill damage to be instant bloodlets. Upkeep cost every 5 seconds.
Broadhead Aura of Purity
Increases ranged damage by 16% and causes the broadhead skill damage to be instant bloodlets, but also causes you a 95% listless and 5% gem fail aura. Upkeep cost every 5 seconds.
Bushfire Resistance Aura
Auras that grant your group an additional 10% green and red magic resistance.
Coagulate
800 hitpoint heal and a 2000 pending DoT cure on your friendly target but also causes a 80% listless aura reducing HP regen.
Damage Negation Aura
Aura that grants your group a damage shield reducing all direct damage and attack damage taken by 20.
Daring
Recastable gem that forces your enemies to target you and prevents their escape for the next 10.0 seconds. Also places a 750 hitpoint fading damage absorber on your friends and a 80% listless aura on you. Unlikely to be drawn if already in play.
Death Resistance Aura
Auras that grant your group an additional 10% red and black magic resistance.
Deft Draw Aura
Aura that grants your group 33% gem draw haste.
Devampiric Energy Aura
Aura (Dex/Cnc in PvE) that causes 8% of all the direct damage and attack damage your enemies deal to be transferred from them to their target in the form of energy.
Devampiric Mana Aura
Aura (Dex/Cnc in PvE) that causes 8% of all the direct damage and attack damage your enemies deal to be transferred from them to their target in the form of mana.
Flame Call Aura
Adds 120 extra max damage to all your group's direct damage spells which can at most double a spell's max damage.
Flare Up Aura
Adds 100 extra max damage to all your group's direct damage spells which can at most double a spell's max damage.
Focused Defense Aura
If you are not being targeted by any opponents you will take 50% (unmodifiable) less damage. Increases the power of cure gems by 20% and provides a 50% gem draw haste aura but prevents HP regen. Upkeep cost every 5 seconds.
Gem Haste Aura
Aura that grants your group 15% gem draw haste.
Green Resistance Aura
Aura that grants your group an additional 10% green magic resistance.
Grey Resistance Aura
Aura that grants your group an additional 10% grey magic resistance.
Impervious Aura
Makes you immune to attack and DoT based mana and energy depletion effects.
Life Resistance Aura
Auras that grant your group an additional 10% white and green magic resistance.
Melee Energy Thief Aura
Causes your melee attacks to steal 5% of their damage in energy from your target.
Melee Haste Aura
Increases melee haste by 10%. Upkeep cost every 5 seconds.
Melee Mana Thief Aura
Causes your melee attacks to steal 5% of their damage in mana from your target.
Overgen
Doubles your health regeneration while in combat. This effect does not stack. This gem is affected by Gem Handling as if it were an aura.
Pet Haste Aura
Increases pet haste by 20%. Upkeep cost every 5 seconds.
Phlebotomize
Target enemy gets a 80% prevent escape aura (Dex/Cnc) for 10 seconds and begins to bleed losing 560 hitpoints over 15 seconds.
Psych Resistance Aura
Auras that grant your group an additional 10% blue and grey magic resistance.
Rabid Aura
Causes all pets to become rabid - no longer healing but dealing 50% extra max damage. Upkeep cost every 5 seconds. Neutral aura.
Rabid Bloodbond Aura
Causes all pets to become rabid - no longer healing but dealing 50.1% extra max damage. While rabid, caps bleed mitigation effects versus you at 40% (unmodifiable) and increases your melee haste by 15% Quadruples the next cooldown of anyone who shatters it. Only works if a whip is equipped. Upkeep cost every 5 seconds. Rabid component is neutral aura.
Ranged Haste Aura
Increases ranged haste by 10%. Upkeep cost every 5 seconds.
Reaper Aura
Places an aura (Dex/Cnc in PvE) on your enemies that decreases their gem and pet healing as well as HP regen ability by 25%. Stacks with gravebound aura. Upkeep cost every 5 seconds.
Red Resistance Aura
Aura that grants your group an additional 10% red magic resistance.
Regenesis
Increases your health regeneration by 150% while in combat. This effect does not stack. This gem is affected by Gem Handling as if it were an aura.
Rockskin Aura
Grants you 20% crit mitigation, but also a 95% listless aura. Upkeep every 5 seconds.
Roots of Vengeance
Target enemy gets a 70% prevent escape aura (Dex/Cnc) for 10 seconds and begins to bleed losing 500 hitpoints over 15 seconds.
Rule of Law Aura
Applies the Rule of Law Aura to all combatants making all gems subject to upkeep failure. Also gives 50% gem draw haste aura to user.
Sacrigen
Triples your health regeneration while in combat. This effect does not stack. This gem is affected by Gem Handling as if it were an aura and has no-fail upkeep every 5 seconds.
Sacrigenesis
Quadruples your health regeneration while in combat. This effect does not stack. This gem is affected by Gem Handling as if it were an aura and has no-fail upkeep every 5 seconds.
Sharpened Steel Aura
Increases melee attacks per second by 8% and makes your noncritical melee weapon strikes cause an additional 15% of damage dealt as a 1 minute bleed. Upkeep cost every 5 seconds.
Slow Gem Aura
Aura (Dex/Cnc) that slows the gem draws per second of your enemies by 15%.
Split Shaft Aura
Ranged and pet autoattacks are split between two targets (preferably those untargeted) but deal 52% and 48% of normal damage respectively. Has no effect on Soul Devourers. Upkeep every 5 seconds. Neutral aura.
Steel Fangs
Aura that heals you for 15% of all the melee damage you deal. Upkeep cost every 5 seconds.
Stoneskin Aura
Makes you immune to the next blind with a 99% chance to stay in play, grants you 12.5% damage mitigation, but also causes you a 95% listless aura. Upkeep every 5 seconds.
Vaccination Aura
Causes your pets to be immune to rabies and increases max pet healing and damage by 15%. Upkeep cost every 5 seconds.
Void Resistance Aura
Auras that grant your group an additional 10% grey and white magic resistance.
Weighted Steel Aura
Doubles melee attack min and max damage but lowers melee attacks per second by 45%. Two hander melee attacks per second reduced by additional 5%. Unmodifiable. Upkeep cost every 5 seconds.
White Resistance Aura
Aura that grants your group an additional 10% white magic resistance.