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Angelic Aura
Causes your heal and cure gems to be 40% more effective and lowers damage taken by 20%. Also reduces your colored DD and all DoT damage by 50% and makes you unable to taunt. Only works with a staff equipped.
Anuran Supplication Aura
Makes you immune to stun and mez effects with a 100% chance of remaining in play when triggered. When paired with any type of toad, it also makes you immune to bleeds and bloodlets in PvP regardless of upkeep. Immune to stun/mez immunity removal gems. Upkeep every 5 seconds.
Arrow Avoidance
The next range attack on you will trigger this gem and have a 65% chance of being prevented.
Asperse
Direct damage of 86 to 302 damage to all enemies.
Aura of Lucidity
Makes you immune to the next daze with a 90% chance of remaining in play when it occurs.
Aura of Supreme Stoicism
Provides a 300 cure for self every 5 seconds and makes you immune to stun and daze effects with a 100% chance of remaining in play when they occur. Upkeep every 5 seconds.
Aura of the Focused
Makes you immune to the next mesmerize with a 90% chance of remaining in play when it occurs.
Aura of the Seeing
Makes you immune to the next blind with a 90% chance of remaining in play when it occurs.
Aura of the Stoic
Makes you immune to the next stun with a 90% chance of remaining in play when it occurs.
Aura of the Unflappable
Provides an aura that grants your group 15% black magic resistance, makes you immune to stun and blind effects with a 100% chance of remaining in play when triggered, and quadruples the next cooldown of anyone who shatters it.
Beriali Gemstone
Deals 1 damage to your enemy target but due to its extreme density it is unlikely you will ever draw this gem from your pouch.
Black Resistance Aura
Aura that grants your group an additional 10% black magic resistance.
Blue Resistance Aura
Aura that grants your group an additional 10% blue magic resistance.
Bogswamp Resistance Aura
Auras that grant your group an additional 10% black and blue magic resistance.
Bushfire Resistance Aura
Auras that grant your group an additional 10% green and red magic resistance.
Death Resistance Aura
Auras that grant your group an additional 10% red and black magic resistance.
Defamations
Recastable direct damage of 122 to 426 damage to your enemy target.
Default Escape
50% chance of escaping combat. This is the default gem drawn when an empty gem slot is randomed from your pouch.
Defoliate
Continually depletes 25 of the energy and mana of your enemy target once every 2.5 seconds. Landing based on Dex/Cnc.
Dereliction
Recastable direct damage of 137 to 477 damage to your enemy target.
Discourage Jeweling
The next detrimental gem used on you will trigger this gem and have a 70% chance of being prevented.
Ephemeral Fort
1064 hitpoint fading damage absorber for your friendly target.
Ephemeral Shield
760 hitpoint fading damage absorber for your friendly target.
Escape
90% chance of escaping combat.
Focused Defense Aura
If you are not being targeted by any opponents you will take 50% (unmodifiable) less damage. Increases the power of cure gems by 20% and provides a 50% gem draw haste aura but prevents HP regen. Upkeep cost every 5 seconds.
Free Escape
50% chance of escaping combat.
Green Resistance Aura
Aura that grants your group an additional 10% green magic resistance.
Grey Resistance Aura
Aura that grants your group an additional 10% grey magic resistance.
Impervious Aura
Makes you immune to attack and DoT based mana and energy depletion effects.
Impune
Direct damage of 144 to 505 damage to your enemy target.
Incidental Redirection
The next detrimental gem used on you will trigger this gem and have a 36% chance of being redirected back to the caster.
Iron Shell
392 hitpoint damage absorber for every member of your group.
Kiss of the Devoid
Direct damage of 100 to 1000 damage and remove 25% of your enemy target's pending HoT.
Lambaste
Direct damage of 96 to 338 damage to all enemies.
Life Resistance Aura
Auras that grant your group an additional 10% white and green magic resistance.
Malign
Direct damage of 129 to 451 damage to your enemy target.
Mana Bulwark
560 hitpoint damage absorber for your friendly target.
Mana Rampart
400 hitpoint damage absorber for your friendly target.
Mana Rerampart
Recastable 520 hitpoint damage absorber for your friendly target.
Mind Numbing
Target enemy loses 600 mana over 5 seconds.
Psych Resistance Aura
Auras that grant your group an additional 10% blue and grey magic resistance.
Red Resistance Aura
Aura that grants your group an additional 10% red magic resistance.
Rephemeral Shield
Recastable 988 hitpoint fading damage absorber for your friendly target.
Rockskin Aura
Grants you 20% crit mitigation, but also a 30% listless aura. Upkeep every 5 seconds.
Rule of Law Aura
Applies the Rule of Law Aura to all combatants making all gems subject to upkeep failure. Also gives 50% gem draw haste aura to user.
Stoneskin Aura
Makes you immune to the next blind with a 99% chance to stay in play, grants you 12.5% damage mitigation, but also causes you a 30% listless aura. Upkeep every 5 seconds.
Sure Flee
Recastable 67% chance of escaping combat.
Tangled Attacker
The next melee attack on you will trigger this gem and have a 70% chance of being prevented. Half the % vs. two-handed attacks.
Tantalious Gemstone
Direct damage of 200 to 2000 damage to your enemy target but due to its extreme density it is unlikely you will ever draw this gem from your pouch.
Void Resistance Aura
Auras that grant your group an additional 10% grey and white magic resistance.
Waning Wall
750 hitpoint fading damage absorber for every member of your group.
White Resistance Aura
Aura that grants your group an additional 10% white magic resistance.